Robert Duncan

[lupusolus.com]


Resume

Objective

To obtain a full-time position as a Game Designer at an industry leading company upon graduation from my masters program in May, 2012.

Notable Projects

  • 2012 - XCOM (Game Design intern at 2k Marin - 4 months, completion May 2012) Performed multiple level-design tasks (include complete level authorship) as well as some system design tasks while participating as a member of a large design team on a AAA title.
  • 2011 – Unannounced Game Concept (Academic Team Project for Client: Electronic Arts - 4 months)
    Designed, implemented, and tested a gameplay prototype for a game concept from Electronic Arts while participating in the exploration of new technologies.
  • 2011 – Unannounced Game Title (Game Design intern at Blizzard Entertainment - 2.5 months)
    Designed and implemented a series of single-player missions, developed new features, participated in key design decisions, and performed a design-analysis.
  • 2011 – Dar'cana (Academic Solo Project - 3 Weeks)
    Designed, tested, and fabricated competitive dice game featuring advanced mechanics, custom dice, and strong thematic elements.
  • 2010 – A Monk, A Forest, And… (Academic Team Project - 4 weeks)
    Programmed and designed a simple audience-interactive virtual story that incorporates a strong degree of audience agency while maintaining an effective storyline.
  • 2010 – Teletag (Academic Team Project - 1 week)
    Programmed and designed a virtual tag game intended for 40+ players using a single screen.
  • 2010 – Alien Abduction (Academic Team Project - 2 weeks)
    Programmed and designed a puzzle-adventure game that can be played and solved by a naïve guest.
  • 2010 – What Pit Lord Do (Academic Team Project - 2 weeks)
    Programmed and designed a 3d puzzle game that utilizes a head-mounted-display and body tracking to create an immersive experience. Features expandable game mechanics and a modular design that facilitates the addition of new levels and features.
  • 2003 – Stress Relief (Personal Solo Project - 2 weeks)
    Created first complete game: a ten-level top-down shooter with unlockable weapons.

Work History

Game Design Intern at 2k Marin, completion May 2012
  • Engaged in self-motivated exploration and learning of the Unreal toolset and project objectives.
  • Produced consistent, quality results even in a notably “hands-off” environment.
Game Design Intern at Blizzard Entertainment, 2011
  • Completed all work objectives as well as additional, self-motivated goals.
  • Received mentor feedback review with prominent ratings of "Excellent."
South Coast Photographic, Anaheim CA, 2002-2009
  • 2008 - Promoted to a Lead Photographer to manage groups of up to four photography crews.
  • 2006 - Promoted from an ID Photographer to a Yearbook Photographer as the leader of a crew of two others.

Technical Skills

Programming/Scripting Languages
Experience using Java, Python, ActionScript 3.0, WC3 & SC2 Trigger systems, C#, Kismet, Objective-C, C, HTML, CSS, PHP, JavaScript, XML, SQL, GML, and Scheme.
Applications
Experience using Unreal Editor; Unity; WC3 World Editor; SC2 Galaxy Editor; Microsoft Visio, Project, Visual Studio, and Office; Perforce; Autodesk 3ds Max; Adobe Photoshop, Flash, Premiere, Illustrator, and Audition; Eclipse; Violet UML.
Platforms/Consoles
Experience using Windows XP-7, Mac OSX, iOS4+ (iPhone/iPad), Wacom tablets, and all major consoles.

Education

Carnegie Mellon University: Entertainment Technology Center
Fall 2010 to Spring 2012 (completion May 2012)

  • Master's of Entertainment Technology (MET)
    Relevant Courses:
    • Game Design
    • Building Virtual Worlds
    • Improvisational Acting
    • Visual Story

University of California Irvine
Fall 2006 to Spring 2010

  • Bachelor of Science, Informatics
    Relevant Courses:
    • Senior Design Project (I, II, and III)
    • Software Design (I and II)
    • Software Specification and Quality Engineering
    • Requirements Analysis and Engineering
    • Human Computer Interaction (and project)
    • Project Management
    • Information Retrieval
    • Information Visualization
    • Software Architecture and Distributed Systems
    • Computer Supported Cooperative Work
  • Minor, Digital Arts
    Relevant Courses:
    • Computer Game Development
    • Media: Interaction
    • Media: Video/Audio
    • Computer Music Programming

Other Skills and Interests

  • Passion for gaming across multiple platforms and genres, including Blizzard titles.
  • Devotion to developing games that has manifested in over a dozen personal projects over the past seven years.
  • Avid tabletop roleplaying game player and miniatures gamer; enjoys Warhammer, Warhammer 40,000, Dungeons and Dragons, Savage Worlds, Mouse Guard, and Cthulhu Tech. Also enjoys building and painting custom miniatures.
  • Strong interest in storytelling that has resulted in frequent “GMing” for roleplaying games and writing the occasional short story or other creative-writing endeavor.
  • Enjoys 2D and 3D art including 3D animation, pixel art, and traditional mediums.
  • 2011 Global Game Jam participant.
  • Video Game music aficionado with a taste for anime and movie soundtracks.
  • Professional Association of Diving Instructors (PADI) certified Advanced Open-Water Diver (in SCUBA diving).
  • American Taekwondo Association (ATA) certified 2nd Degree Black-belt with training in the use of the Bahng Mahng Ee (sword) and Ssahng Jeol Bong (nun chucks).
  • Several years of training in non-competitive horseback riding.
  • Self-taught chef specializing in gourmet Japanese food, including shabu-shabu and sushi.
  • Ten years of personal experience driving boats, ranging from small “dinghies” to a 42 foot trawler.
  • Formerly a competitive swimmer for several years since childhood.
  • Casual airsoft player.